Endless Rain - Story-Driven RPG
Pixel RPG. Inspired by Undertale and Omori an original and unique "deep" game that is a mix of emotions and personal growth.
Endless Rain is an original story-driven pixel role-playing game, The game has a "deep" meaning and you will experience many emotions while playing it, We'll follow the story of Keiran, who is an emotionless guy that is unmotivated and uninterested about life.
But Keiran's story is about to change when he gets transported through a magical portal in "The Station of Souls", Your choices change the story: who you decide to help and who you decide to ignore, will you befriend your team? or just continue on your own? The story will evolve based on your decisions, gifting every time different outcomes and finals.
The Station of souls is a place where souls go afterlife to know their destiny based on a score received during their lives: being reincarnated and restart a new life or burn in agony forever, but Keiran was transported there by mistake. In order to get back home he has to get credits as helper, once he has enough he can go back to his old life. He decides to join a rescue team, that helps lost souls to find their way to the station.
Even if forced to stay in that world, Keiran has the possibility to grow through the story and discover a new self, but this depends from your choices, The game will have a top-down view, you'll control Keiran and you can interact with your team members and all the people that live around the station at any time.
You'll have to help lost soul to find their way to the station, but souls don't get randomly lost, they get lost for a reason. They can't find the way, because something of their past life upset them, help everyone with all sort of requests (even if weird), once they find peace they'll find the way to the station, there is also the option to ignore the request you don't like, or even all of them, who knows what will happen.
While there are other souls that during their journey to the station, have the bad luck to become "Corrupted Souls" this phenomenon is still unknown even after years of research and the only way to free them from the corruption, is to fight them, Discover hidden treasures and encounter different inhabitants while not in mission.
30+ hours of gameplay (Probably 100+ to complete the game 100%) Tons of side quests with tons of different stories to discover, Many collections to complete, More than 10 Different endings, A game with replayability, Crafting System, Decorate System (Personalize with furniture some maps of the game), Original gameplay: Never boring or, repetitive ways to save a soul (Battles, puzzles, card games and, many many more) for a funny and always original gameplay, Easter eggs, A game with a deep meaning, More??.
I wanted to clarify that some kind of affection system is already present in the game, with the 60k stretch it gets improved and you can see in the menu your "friendship level" with all the characters.
You have to order one of these before it's too late!
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